20
January 2018

USA

Editor’s note: The below post was written by Matthew Oostman and Ron Leota. What they give you is a succinct description of their game, the world they created and the creative process involved in implementing the game.

What they only hint at is how quickly this game, that only runs twice a year, is blowing up, selling out months in advance and breaking nearly all of the expectations of it’s participants. I expect to see big things coming out of this game in the months ahead!

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Spite: A Science-Fiction LARP is a twice per year high-immersion/low-rules live action game. Our events center around factions working within a humans vs. aliens scenario set in a near future Earth shortly after a full-scale invasion.

When we began writing Spite about 3 years ago we wanted to bring a unique LARPing experience to the Pacific Northwest. We are both avid LARPers and enjoy many types of games but there were some genres and styles we had not seen locally or at least hadn’t seen combined into a single game.

We were inspired by a number of local LARPs. LAST Games’ Zombie and an assortment of “European” LARPs were a big influence with their simplistic rules and once per year models. High-immersion games like World of Oz and Shadow Accord influenced our decision to make a fully WYSIWYG game. Alliance and Devia were also big influences on our combat intensity and economy.

One of the things we wanted to build when creating Spite was a supportive LARPing community. We celebrate our role as many of our players’ second or third LARP. It’s our hope that we can encourage players from all over our area to try out other games and share their knowledge, skills, and props as much as possible.

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Our model for Spite has always been to run a limited number of events per year in an underrepresented genre. Initially we considered a zombie survival game with a sci-fi twist, however Dystopia Rising, a nationwide franchise zombie LARP, established a local chapter and filled that niche. Rather than compete with another local game, and keeping true to our desire to run something unique, we decided to continue developing the rules and reworking the story.

After some brainstorming we came up with a game about humanities struggle versus a race of intelligent humanoid insect aliens: the Dromanae. Things fell into place quickly as we wrote the world and finished the rules. We really found the genre we were looking for that would provide exactly what we wanted: a game with a low entry-barrier but with a ton of room for elaborate costuming.

Roughly six months ago we ran our first game and we were blown away by the support of over a hundred attendees at the event and the level of immersion they brought with their game play and their own stories. We just ran our second game at a sold out Camp Kirby. This has pushed us to look at much larger sites for future events. We both look forward to the future of Spite and appreciate the amazing staff and players who make it all possible.

-Ron Leota and Matt Oostman Spite Game Runners / Creators

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You can read more about Spite, and interact with the community, in their public Facebook group or you can read all about the game, it’s rules, themes and everything else on their website: www.spitelarp.com.

All photos courtesy of William Myers.

Have you been to Spite? Chime in down on the comments and tell us about your experience.

 

Does this game sound fun to you? What makes an event worth attending? Is it setting? Rules? Community?

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Oct 06, 2015
Nordic Larp

From the larp KoiKoi, taken by Xin Li

You’ve probably heard the buzz recently about ‘Nordic larp’, and you might be wondering what’s so special about it? – how’s it different from US or UK larp?

Different countries and part of the world have different larp cultures, that reflect the people who live there and the kinds of societies they’re based in. Nordic larps… well, they’re something rather remarkable.

Over the last 20 years or so, the Nordic countries – Norway, Sweden, Denmark and Finland – have evolved a shared larp vibe which is quite distinct from the rest of the world, and which is now being increasingly sought out and imitated. These countries all have strong social and cooperative politics, and a popular tradition of reflection, questioning, and discussion. And this carries right through into their larping.

Nordic or not so Nordic?

To start with, there’s been a lot of argument over what “Nordic larp” actually means. It looks like a geographical term, but it’s more often used to refer to a particular tradition of larp. Not all larp played in the Nordic countries is necessarily considered “Nordic larp”; while larp from elsewhere that shares the same spirit might be considered “Nordic-style”. And then each of the four countries has its differences, and much of their larp is outdoor broadly-fantasy-medieval campaigns, like everywhere else. These differ from US and UK larps mostly in being more immersive and having a lot less rules, but they’d be recognizable.

No, the term “Nordic larp” is generally taken to mean a particular tradition of progressive arthouse larps that’s emerged from the Nordic countries over the last few years. These wildly creative and experimental one-shot larps have captured the imagination like nothing else.Watch movie online The Transporter Refueled (2015)

The larps range from a few hours to several days long: some take place in specialized venues and involve elaborate costume, others are run in nondescript convention rooms in ordinary dress. Typically they have a preparatory ‘workshop’ to help players get into their characters and into the game, but these vary considerably in length as well.

Just a few from many hundreds of examples:

  • The White Road – players as drunken hobos go on a real road trip that ends with them casting their dead friend’s ashes into the sea.
  • Soulstrip – a short larp for just three players, who spend the entirety of it naked and shut inside a wardrobe. They represent different personality aspects of a character in danger of being caught in adultery.
  • Fade to Grey – an experiment in reversing the usual larp dynamic. Characters become progressively less interested in each other, and in the plots, as the game goes on, until at the end they’re all bland and grey.
  • Delirium – a larp about love and madness, which essentially induced insanity in its players over a continuous 42 hours of play. (Preceded by five days of intensive workshops.) http://nordiclarp.org/wiki/Delirium and there’s a video documentary about it here
  • Luminescence – about cancer patients undergoing music therapy. Played out near-naked in a room full of flour; with no story of any kind, just physical interaction.
  • KoiKoi – nomadic tribes rejoin for ceremonies of rites of passage: children become adults, couples become married, the old prepare for death. With much drumming and dancing.
The Hour of the Rant.

From Knutpunkt 2014, taken by Johannes Axner

Rules and regulations

The first big difference you’d notice when moving from a US-based or UK-based larp to a Nordic equivalent – whether it’s an arthouse one-off like the above, or a traditional fantasy campaign – would be the massive de-emphasis of rules and system. In Nordic games, having even a few pages of rules is considered heavy, and many have no written rules at all. Damage from combat and other results are usually assessed and judged by players themselves. Magical effects and the like are described, and their outcomes agreed mutually according to what makes for a good story. There’s an underlying shared assumption that you don’t do anything that would detract from someone else’s game: ‘Don’t Be an Ass’ is pretty much the only rule required.

Larp for losers

This is all possible because Nordic larps don’t usually take in the notion of character progress in strength, abilities, etc. There’s no sense in which players are trying to achieve things so as to make their characters become more powerful. Instead, the shape of a character’s story is what’s important – and this can go down as well as up. ‘Playing to lose’ is a vital concept in Nordic larp. If it makes for a good story for your character to do badly, and other players will get enjoyment out of playing along with that, then that’s entirely fun and engaging: players will have their characters crash and burn without a qualm.

Get immersed

Torture workshop.

From Knutpunkt 2014, taken by Johannes Axner at a torture techniques workshop

Two further key Nordic concepts are the ideals of immersion, and 360-degree illusion. As with all Nordic larp terms, their meanings are hotly debated. But broadly speaking, immersion (which can be into setting, into story, and/or into character) means that you should be thinking and feeling as within the larp all the time; and 360-degree illusion means that the larp is designed and set up in such a way as to facilitate immersion, by making the real environment match the game-world setting as closely as possible. Most larps try for this to some extent, but Nordic larps take it very seriously indeed as a philosophy: often to the extent of not having an out-of-character area, with players eating and sleeping in-character throughout.

It comes back to story again: the better the gameworld illusion, and the deeper the immersion the players experience, the more satisfying will be the story that emerges. The larp Dragonbane , for which the organizers built an entire medieval village and a life-size electro-mechanical dragon that breathed fire, is perhaps an extreme example. Likewise the retired naval warship whose interior was converted into a Battlestar-Galactica-universe starship for the larp The Monitor Celestra.

The expedition to find the missing Dr Klüft.

From the (Cthulhu-themed) larp Terra Incognita, taken by Johannes Axner

In recent years there’s been a trend, particularly among shorter larps, to no longer require a continuously authentic setting illusion, in order to help the development of story between players: using, for example, what are called ‘metatechniques’ – player–player communication techniques that temporarily break character. This all means that there is now wide variation in types and degrees of immersion, and in levels of illusion. But they remain important parts of the basis of the tradition.

The Georgia-based larp campaign Avegost is an interesting example of applying Nordic principles in a USA context. Organizer Joe Landolfi talks here on larping.org about his mission to introduce Nordic-style immersion to the campaign, and the difficulties that some existing players had adjusting to it.

The face of Dr Klüft.

From the (Cthulhu-themed) larp Terra Incognita, taken by Johannes Axner

Knutpunkt

The Nordic larp scene is strongly associated with Knutpunkt (it means ‘the nodal point’), the annual larp conference which rotates around the four Nordic countries. In April 2014 it was held in Gothenburg, Sweden http://knutpunkt.se/ , and the mix of talks, workshops, panels and round-tables included:

  • Sing it out loud! – musical meta-techniques
  • Typology in character creation
  • Edu-larp for socialization: building a bridge to real life
  • Ethics in larp writing
  • Viewpoints – performance techniques for connecting role and player
  • Experience-focused larp design
  • Culture definition through pre-larp workshops
  • Portraying sex-work at larps
  • Creating the connect-with-coplayers toolbox
  • The selfish player
  • Blackboxification

((If that all sounds perhaps a little dry or academic, there were also a load of larps to play, performance events, parties, and a sauna and hot tub.)Watch Full Movie Online Streaming Online and Download)

Knutpunkt is also known as Knutepunkt, Knudepunkt or Solmukohta, depending on which of the Nordic countries it’s happening in that particular year. But the books of proceedings that are published to accompany each conference are always called Knutepunkt-books, to commemorate the first Knutepunkt, which was held in Norway: http://nordiclarp.org/wiki/Knutepunkt-books .

Mad about the Boy

One of the pioneers of Nordic larp in the USA is Lizzie Stark, who in 2012 organized a run in Connecticut of the Norwegian-written game Mad about the Boy. This is a weekend one-off set in a near-future society where all men have died – the characters are all women, and the larp examines gender roles, heteronormativity, parenting, democracy and lots of other interesting and potentially troublesome issues. This event really gave a good kick to US awareness of Nordic larp in general, and Lizzie’s blog also contains some fantastically valuable resources – including ‘Nordic larp for noobs’ , which she wrote as an intro for Mad about the Boy players but which is great reading for anyone who wants to learn more. And you can download a writeup of the game here: http://www.rollespilsakademiet.dk/webshop/matbus2012.pdf

Or if you prefer videos, you’ll love this ‘Introduction to Nordic Larp’ talk by the Finnish writer and broadcaster Johanna Koljonen: http://nordiclarptalks.org/post/576668918/introduction-to-nordic-larp

Nordic Larp

From the larp KoiKoi, taken by Xin Li

More, more, more

If you want to find out more about Nordic larp, there’s absolutely stacks of material available. Here are a few places to start with:

  • What does Nordic Larp mean? http://nordiclarptalks.org/post/48230787098/what-does-nordic-larp-mean-jaakko-stenros – Finnish game researcher Jaakko Stenros gave this keynote speech before Knutepunkt in 2013. It’s half an hour long, but it’s really clear and concise, defining the term, ‘brand’ and tradition of Nordic Larp. You can either view the talk itself (see previous link), or go read the transcript (which has some fun slides and illustrations) here http://jaakkostenros.wordpress.com/2013/04/18/keynote-script-what-does-nordic-larp-mean/
  • The Foundation Stone of Nordic Larp http://nordiclarp.org/wiki/The_Foundation_Stone_of_Nordic_Larp – This book, made for Knutpunkt 2014, specifically aims to serve as a primer for people new to the Nordic larp discourse and tradition. It’s available as a free PDF (as are all Knutepunkt books). The book is 300 pages long: it contains some newly-written introductory essays, a presentation of some of the Nordic Larp Talk videos you might want to check out, and a collection of essays that were particular highlights of previous Knutepunkt books. Here’s a review http://imagonem.org/2014/03/31/this-thing-of-ours/ of the book that may give you an initial impression and guide you through the essays.
  • Nordic Larp http://nordiclarp.wordpress.com/2014/03/27/nordic-larp-book-now-available-for-free-online/ – An epic tome that presents a cross-section of this vibrant culture through 30 outstanding larps, by presenting stories told by designers, players and researchers, with over 250 photographs. In addition the book contains essays explaining the history and rhetoric of Nordic larp, and contextualizing it in relation to theatre, art and games. In 2012 the book received the Diana Jones Award for Excellence in Gaming. The link leads to a free PDF copy of the book, which is around 300 pages long. (If that seems a bit much, start by looking at the pretty pictures… and work from there following what looks most interesting.)
  • Nordic Larp on TLC https://www.youtube.com/watch?v=77ACDFVzH_0 – A 14-minute documentary shot in Denmark, focusing on a larp set under a repressive regime.

About the Author:

This article was written by Mo Holkar. Mo has been playing freeforms since some time in the early 90s, and running them almost as long, mostly as part of the Epic Experience. Check out his full list of work here. It’s seriously impressive. продвижение сайтаtopod.indeeo.ruкак взломать webmoney на деньги без программчехол для макбуккредит на малый бизнес с нуля втбfree online casino bonus slot machinesiran girls sexcasino oyun oynabeste-onlinecasinos.comарушафитнес в тц бум

Oct 20, 2014

To say that larp is misunderstood is an understatement. Often mocked, ridiculed it’s time to shed that baggage of the past. This video is one such effort. As a short, 6 minute introduction to larp, it serves it’s purpose well. Shot on scene at Knights and Nobles, this video dives into the heart of what […]

Sep 29, 2014
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