April 2018


Dagorhir Roar

(Photo Credit: Kestriel Photography, https://www.facebook.com/kestriel)
(Event: Dark Tides V, 2014)

Editor’s note: This post is part of our “GM Corner Column” and are the thoughts and musings of the GMs and Game Staff of their prospective game. The opinions and statements are the author’s and the author’s alone.

During the winter here in the Mid-Western United States—where LARPs dare not brave the cold and snow to have events—I find myself working on things for LARPing more so than during the season. I craft for those who go with me to events and I sometimes enlist them (possibly other friends) to help me on big projects. When we talk about LARPing in front of other friends or people they sometimes are interested, sometimes not, but I always try and explain it to them nonetheless. So conversations come up between my friends and I while we craft and between people when they are curious about it. Between those who come and craft with me conversations can range from a sporting event to philosophy from the LARPs that we play (character morals, what would happen if we did this, etc.).

Those who ask me, “what is LARPing?” are always looking for an explanation, and they want a simple one. Many people would say, “It’s like D&D, but not, sort of, depending….” Yet, though discussions with those who I LARP with and other friends, I think the best way to describe LARPing is as a spectrum.

Like any spectrum LARPing has two ends: the sport end and the role-playing/story telling end.

Those LARPs that fall on the sport end of the spectrum are those that focus only on the fighting and athletic aspects of a LARP. They are the live-action part of the live action role-playing game genre; another name for these games are battle-games. These LARPs are about going out and fighting with foam weapons, bashing on each other, having fun. This, it seems to me, is the basis for American LARPs. Pictures of people running at each other with blue “camp pad” foam swords and shields, wearing just normal clothes, come from these LARPs. Being an American I think this became so popular in the United States because they are simple, relatively low cost, and sprung up around areas where sports are a large part of the culture.

My first experiences with LARPs—if one can call just sword fighting a LARP—was on a college campus when I was younger. I thought it was brilliant, it took me back to my childhood days where my friends and I would fight with sticks. Though there was no apparent role-playing structure to these games, it sparked my interest. I later found out that the college students called their LARP Belegarth. Some similar LARPs to Belegarth are Amtgard and Dagorhir, though over the years I have seen that there is a spectrum inside those LARPs as well. Many of the sport LARPs have began transferring to a more role-play game. I do not wish to offend the players from those games by calling them simply a sport, I know my experiences with those three LARPs are seriously lacking, but from what I have seen they seem very sporty compared to other LARPs I have played.

Sport LARPs are usually just results of teens and young adults making foam weapons to fight for fun. Whereas large LARPs that incorporate hundreds of people or more; tend to have a role-play aspect whether or not the game has role-playing incorporated into it. I like sport/battle-game LARPs for something different and simple, though if I had to choose I prefer a middle ground between these games and the games I am going to talk about next.


Under World Larp

Photo credit Sierra Katrian find her work also on Facebook from an Underworld Larp event.


On the role-playing/story telling end of the spectrum are games that are only about being your character, and combat is not a priority. Murder mystery dinners, parlors LARPs, many vampire/werewolf LARPs I have come across are like this. The rules and ideology of the game is to, basically, live another persons life for the duration of the game. While some of these heavy role-playing LARPs have combat, there is no focus and it is usually not important for the game to function. It is akin to playing dress up as kid or the “game” “house.” It’s hard to find pure role-play LARPs because many people enjoy the combat aspect of LARP.

Of course both of these ends of the spectrum are hypothetical. There are no LARPs that I know of that are perfectly live-action or are perfectly role-playing. Obviously this is due to the fact that LARP stands for live-action role-play; anything that can be considered a LARP will have, at least, a little of the live-action and the role-play. Most LARPs that we, the LARPing community, are a part of fall in the middle. The deviation from the middle is minimal—I can’t give any specifics because this is purely your choice as the LARPer to decide where your game falls compared to other LARPs—though I’m sure people could argue that there are some very close to either end. European LARPs, in my opinion, fall closer to the role-play/story telling side because there is much more immersion in those LARPs, just search for pictures of Drachenfest and Conquest of Mythodea (yes, those are extreme examples). While many LARPs in the United States would fall closer to the sport end, though there are more and more immersion LARPs popping up around the country.

So when explaining LARPing to new people, you might consider telling them it’s a spectrum and that there are many versions of this awesome activity.

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Feb 11, 2015


This is a rather vague post by Mastodon, but any metal head LARPer out there should be excited. Information is very limited, but we’ll stay on top of this story to give as many of you a chance as possible for getting in on the action. With Mastodon‘s Once More ‘Round the Sun album right ’round the corner, the band figures they’ll do it right with a fantasy themed video (Or so we suspect).

We are looking for both eccentric character actors and real-life Live Action Role Playing enthusiasts. We are looking for elves, orcs, wizards, rangers, mages, knights! Experience with LARP combat a huge plus. Preferably 18+. Come in your own LARPer costumes or Mastodon themed LARPer costumes!

Date: Saturday May 24.
Time & Location: TBD

If interested, please send your name, email, phone #, age & recent photo to: doomsdaytalent@gmail.com and we will be in touch!

LARPing.org spoke with a Rep from Doomsday earlier today to get a sneak peak of what we can expect.
“This video follows a young boy active in the LARP scene, and follows his real life struggles and the enjoyment and fun of exploring and battling in the fantasy world he escapes to”.

Stay tuned to LARPing.org more up to date information on how you can get involved!

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May 16, 2014

In this episode of LarpForge the LazyLarper is talking about how to make a character and what to think about when creating a character. What is the essence of character creation? What makes up the character?  And who is he/she?

No matter what system or game you are playing in, you always need a character/role.

Things to take into consideration when making your character:

What he/she is:

  • What do I want to play? (personal motivation, no limits)
  • What can I play? (limits of the setting/rules etc.)
  • What can I pull off? (costume, acting, personal limits etc.)

Now that we have the “frame”/skeleton/cardboard cutout of the character, it is time to put some meat on the bones.

Who he/she is:

  • Behaviors (polite/rude, accent, gets-car-sick, etc.)
  • Habits (rolls his eye, swears, subconscious movement, etc.)
  • Background story (reasons for behaviors, how they grew up, reasons for profession, etc.)

I think what makes the core of the character is defining: who the character is. It’s what takes the character and gives them an identity, making a character into a person.

When this “person” then interacts with other characters, they create an immersive environment. This is what creates role-playing, which is what we want, is it not?

 Watch movie online The Transporter Refueled (2015)

Examples on a character


Name: Tobias Kettle

Race: Human

Proffesion: Rouge

BG: Grew up in a Inn with family. He have a lot of older brothers and one older sister.

Habits: Heavy drinker ; swears a lot ; brag a lot

Behaviors: Accent from the country/small town, where he grew up ; Bow down people of higher status,  but talk about them behind their back ; Is a coward, but will fight like a fierce tiger when cornered ; more bark than brawl

 Watch movie online The Transporter Refueled (2015)

– LazyLarper

Pleas share some examples of your characters, and how you came up with them in the comments.

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Jan 20, 2014

1185303_612608312133470_2019937241_nSo you’ve made the decision that you want to try larping. Maybe you saw people practicing at a nearby field, saw a movie or tv show that brought it to your attention, or you have friends that larp. In any case, choosing the right larp for you, and a unit to join within that larp, can be difficult.

To begin with, you need to decide what kind of larp you want to participate in. There are some easy questions you should ask yourself before you jump into the first game you find:

  • Time: How much time do you have to devote to larping? Some games are only 4-6 times a year, while others meet once a month or every other weekend. Try to find a game that fits best with your schedule.

  • Period Accuracy: Do you want to play a Barbarian Troll, or would you rather a period Knight? Figure out what degree of immersion you are comfortable with and able to afford. Some games require a lot of time and effort even for a beginner’s kit, while others are much more lax about how period something is.

  • Combat: How hard do you want to get hit? Know what kind of combat you are okay with. Games like Dagorhiir or Belegarth tend to work on a ‘sufficent force’ rule. Other games, however, may be a lighter touch or lightest touch combat system such as some Ampgard chapters, Nero, and Avalon.

  • Expense: How much money do you have to devote? Larping is as expensive a hobby as you make it. At the very least you need to be able to afford to build up and then maintain a working kit, along with travel costs and membership dues.

After you’ve answered these questions, your next move should be to visit your intended larp. Make contact with other players through online message boards or social media, and make sure you know the basics before ever getting onto the field. If you have no experience with making larp weapons, try inquiring about loaners from veteran players. If you’re feeling creative, check out a few of our tutorials (find out how to make a simple boffer sword here). If you’re already committed to joining a larp, think about buying a latex weapon.

Try out the game. I mean this in every way possible. Introduce yourself and talk to other players; talk to everyone to get a feel for the game. Spend time out on the field learning the rules and getting into whatever scenario or plot is being offered. Try out different weapon combinations and start learning the rules of the game.

Photo Aug 17, 3 52 36 PMLarp should be fun. If you feel pressured, uncomfortable, or ill at ease, consider that perhaps this is not the game for you.

If you premiere at a larp that you really enjoy, you may soon start asking yourself which unit or group you should join. Much like choosing a game in and of itself, choosing a unit within the structure of that game is also wildly important.

The people in this group will become your comrades in arms, your brother or sisters, the people who you trust to guard your back while infiltrating enemy camps. If you get really entrenched in the game you play, you will end up at country meetings and be wildly interested in who holds which positions. You are, in essence, choosing a group of friends.

So, with that in mind, keep a few pointers in mind:

  • Do you like these guys? Are the members of this unit people you want to hang out with? Are they people you get along with, and are cool with standing on a shield line with? While this might seem sort of silly, it definitely matters.

  • Does their mythology matter to you? If you’re joining a country of Orcs, or a unit that obsessively hunts down giants, you should probably make sure that your backstory fits in well. Likewise, making sure that the type of character you want to rp as will mesh well with this country.

  • Does their fighting style work with yours? Again this might seem a bit strange, but making sure that your unit fights in a certain way can definitely matter. If it’s a unit that uses primarily flanking players, than being a tank in plate may not work well.

Keep in mind these are all subjective; they’re things I’ve found over the years.  Use your best judgement when choosing which larp or unit you want to join. The things you join a larp for may not necessarily be the same things that you stay for.

What are things you think a player should look for when choosing a larp? What do you consider when choosing an in-game group, unit, or house? Join the discussion below!реклама через интернетраскруткасайткак взломать пароль в вкincase macbook pro 15кредит на бизнес с плохой кредитной историейcasino online accept paypalhow to become a female escortbedava casino slot oyunlarcasino on netпарк у подножия килиманджаройога для беременных москва

Sep 09, 2013

In part one of their journals, the staff of Cosmic Joke (Treasure Trapped) has headed to Copenhagen to film a satirical larp set in an advertisement agency. The larp, Panopticorp, is run by Danish roleplaying association RollespilsFabrikken. Since their start in 2004, RollespilsFabrikken has become Denmark’s largest role-playing club, with a membership base of 1,000 players.

In this exclusive journal-style series, Cosmic Joke documents their behind-the-scenes adventures in larp filming:

13We’re here! After hours and hours and miles and miles, we’ve made it to Copenhagen! We’ve had very little sleep and it’s all a bit surreal, but we’re here!

As we write this, we’re sitting in the Rollespilsfabrikken HQ where we’ll be spending the night. That means we’re sleeping among hundreds of weapons, costumes, tabletop games, war game models, and much, much more. That’s IF we decide to sleep – at the moment there’s far too much to play with to even consider sleeping.

The fact that this place exists is mind-blowing and sums up what the rest of our day has been like.


Along with all of the tourist activities (which mostly consists of hunting down Carlsberg), we’ve spent the day getting to know the people who run Rollespilsfabrikken and Rollespilsakadmiet. What are they? Well, they’re a twin-company who run all manner of LARP events: from fantasy games to children’s birthday parties to office team-building days.

Now, a LARP company isn’t something particularly out of the ordinary anymore. Even back in Britain, where the hobby isn’t mainstream, they exist. What IS out of the ordinary  (for us, anyway) is for a LARP company to exist that has an office, with people, that functions every day for profit. This office is also full of LARP literature, DVDs, photos, posters, and loads of Lego (but that’s just an extra). Around the corner from the office is a warehouse (where we’re now hiding out with a fine few Danish beers) full of LARP kit and tabletop games for the companies to use. We’ve traveled far and wide on our Treasure Trapped journey, but we’ve never seen anything like this before.

12The fact that this company can function over here is a testament to what we’ve been learning on our Scandinavian travels. LARP is so much more widely accepted and advanced in mainland Europe; it can operate on an economically viable level, and there are games being played that are far removed from anything we’ve come across in the UK. We spent some time with our host this evening looking over photos and videos from past LARP games he’s been involved with, and the depth and complexity of some games is astonishing. We don’t want to give too much away, but games with big budgets, supported by the government, exploring sensitive and challenging social issues take place over here that completely challenge all stereotypes of LARP back home.

As the day comes to an end, we can only imagine what tomorrow and the rest of the weekend will bring. We’ve never experienced a LARP game in such a modern, ‘true to life’ setting, and based on everything we’ve heard and seen today, we’re ready to be challenged.

That being said, we’d best be signing off. Before we forget, though, we also took a little downtime today to try some tabletop gaming (for the first time since we started filming) and got back in touch with our caveman roots. Needless to say, we want to bring this game back with us!

Check back next week for our next entry! (viewable here)


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Jun 27, 2013
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