24
April 2018

Author Archives Jordan

About Jordan

Founder and creator of Larping.org. He's the captain of the ship, plotting the course, braving the storm and swabbing the poop decks.

If you live in the UK, or are going to be there in April, we’ve got great news for you! But, even if you don’t, you can still win a Wizard Wand!

Bothwell School of Witchcraft wants to give away 3 free wands to anyone who applies and is interested in attending their school now, or in the future!

And anyone who signs up and purchases a ticket for the April event, between today and April 15th will automatically receive a free wand with the purchase of their ticket.

All you have to do is fill out the application here!

For those not in the know, here’s a little bit about Bothwell School of Witchcraft:

The Bothwell School of Witchcraft is a live-action role playing (LARP) event, organised by Rogue Events where guests (players) will become characters in the school. Along with 150 others, you’ll get to:​

  • Be sorted in to one of the School Houses.

  • Take part in lessons on the art of witchcraft.

  • Stay in a spectacular 15th century castle, all meals included.

  • Compete against the other houses and celebrate at the school’s lavish banquet.

  • And much, much more!

When: 26-29 April 2018

Want a free wand? Just fill out the application!

Head over to Bothwell’s website and enter your chance for a free wand!

Mar 07, 2018

These aren't your vanilla versions, they have deeply sinister roots…

Forget Disney and Brothers Grimm. Even they didn’t have what it takes to bend and warp these familiar characters into obsessed, revenge-driven, drunk on magic, lusting after power creatures. Each character has been thoroughly reshaped and given new agency, spirit and desires to carve out of a world wild with enchantments and secrets. We have gone deep into the lore of each tale to extract some long-forgotten twists and connections which will surprise and delight our players. Each Kingdom is uniquely designed to bring you a cast of darkly colorful characters, and fantastical costuming options to display each Kingdom’s culture developed specifically for this event.  Click here to learn more!

We have a castle and a quaint village all to ourselves.

The venue fits the theme like a glove. We will have full run of a charming castle hidden away in the forest, with a village full of themed cottages surrounding it. The immersion will be uninterrupted throughout the event as there will be no mundane people on the property except for the castle staff. You will be participating in photo shoots with enchanting backgrounds, singing to the birds in the woods, or engaging in plotting with your kingdoms without breaking character, surrounded by the story book environment. And as the sun sets, the vast forest surrounding the property will extend its shadows making the perfect ominous ambiance as each character plot grows more bloody. 

With our multi-layer plot structure just dive right into the world!

With a straight-forward set of lore and rules, just show up to the event in your most gorgeous costumes and see what you can discover. There is no need to come up with scenes ahead of time or plan where your character may end up because there will be surprises along the way. We understand that our players have busy lives so we provide a complete out of the box experience. You will have a character with goals, connections and a deep story to develop as the weekend progresses.  We have even included hidden scenes, secret missions, and artifacts that will piece together the global lore.  Each character has many story arcs to be explored, in a game filled with obfuscated goals and lost memories to find. 

The most basic NPC of them all is overseeing your fun (or misery).

Our mysterious Princess Generica is a sadistic hostess of her own demented party and you’re not going to want to miss it! Your characters may express various degrees of warmth or hatred towards Generica, but as players you will be blown away by her antics. Complete with her own basic princess complex, Generica has many a trial in store for guests and with the status as her companion and confidante on the line, can you really afford to miss out? 

You will be in excellent company for an unforgettable event.

Like a dashing rogue, Real Royalty swept into the Midwestern Nordic scene and we have everyone buzzing about. So far about two thirds of the spots for the event are filled and we are excited to welcome a diverse and very talented crowd of new and experienced LARPers to our inaugural event. All are welcome!  With no precedent set for a game featuring familiar yet perverse dark fairy tales and characters, this will be a once in a lifetime experience.  

 

Written by the Hanging Lantern Team

I need this Dark Grimm Fairy Tale Larp In My Life!

Here’s what the bloggers are saying about our upcoming run of Real Royalty:

“After reading the character description I noticed she was a lot like me but would offer me a challenge to roleplay struggles I want to face. She can be arrogant or delicate depending on her mood. Which was something I had never played before. There is so much complexity to her that I fell in love. I’m excited to eat macarons and frilly rococo dresses but just as excited about getting caught up in a duel. I’m deeply impressed and cannot wait to explore this world.”

-Kaza Marie Ayersman: The LARP Girl

“I was super exited to be a fairy tale character and finally breath life into her my own way.  I think the world of Oz in Real Royalty is awesome, similar but with a really cool original twist.”

– Raquel Skellington

“I was already excited, because any faction is an excuse to make a costume you don’t normally get an excuse to make. Then I got the character, and not only did I have a reason to make a steampunk costume, but it was for a beautiful character I could already identify.”

-Mo Mo O’Brien

“Exciting new dark drama with such beautiful tortured characters that I can’t wait to embody and meet.”

-Angele Brenan: GD Art

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Feb 27, 2018

We’ve taken a look inside this School of Witchcraft and we’ve got to say, it looks awesome! Here’s five reasons why you should attend this year.

1. It's in a real castle!

Yup, that’s right, it’s in a real 15th century English castle! Situated in the South East of England, Herstmonceux castle is surrounded by 600 acres of idyllic countryside, it’s the real deal, it’s even got a moat! During the game students get free roam of the castle and grounds for four days to do whatever they want. It’s got a great hall for dining, plenty of classrooms including an alchemy lab, expansive gardens for Herbology and even its own tavern! Whether in classes or taking part in a daring escapade with your fellow students, the surroundings create a 360 degree level of immersion in the game. We’ve heard tales of trolls in the dark forest and rumour has it that the Daemonology classroom has a dungeon!

Bothwell School of Wizardry Trailer

2. You make the story.

Bothwell School of Witchcraft is a Nordic/Sand box style larp. Once you get your character you have complete autonomy over what you want to do with your character. With their unique scene writing system, you can request a close encounter with giant spiders, form a secret society or plan a mishap for others and watch the calamity unfold. It means you become the central character in your own plot and you can be anything from a daring adventurer to a bullied book worm with a few hidden talents. Your choices make the story and its brimming with possibility.

3. House Rivalry

The warring and bickering houses of Bothwell make for a great playing experience. The most solid of friendships can be betrayed by choosing the houses glory first and the bitterest of enemies can become like family in the same house. Houses compete at the school for House Points in order to win the coveted house shield. Competing takes place at every moment, whether it be in the classroom, on the fireball pitch or even on a less-than-safe errand for a professor. Of course, there are students who don’t care about such things and choose self-interest over their houses goals. At the end of the day, Bothwell is one huge family and the houses are more like siblings than arch enemies, but it certainly makes for interesting play!

Wanna get in on the action? Click here to fill out the application form to attend this amazing school of Witchcraft!

4. Great for New Starters or Veterans

Bothwell is great for anyone who hasn’t been to a larp before. The game has been designed so those who’re apprehensive about attending a live action role play needn’t worry about anything. Heck, you can even turn up having done no preparation and there will be plenty to get your teeth stuck into. The schedule is packed with classes for everyone, and its easy to join societies or tag along on adventures and get the most out of your Bothwell experience. Of course, if you’re used to all of that and want to create your own magic, that’s all doable too. With the afore mentioned scene writing system, you can take yourself and others on a complex journey of twists and turns. Nothing is mandatory, you can skip classes, play pranks or duel in the courtyard. For those looking for a challenge you can also play a professor and teach some of the classes. Whatever your experience, the Bothwell staff are always on hand to help you through it. They offer Webinars on character development and will help you write your scenes.

5. Low Maintenance

It’s somewhat refreshing that if you wanted to, you need only a white shirt and trousers to attend, and it still looks good! The team behind Bothwell provide you with your robe and house tie, all they say you need to bring is “A wand and a sense of humour.” That’s not to say if you love costuming and want to bring your character to life you can’t, there’s loads of great opportunities to display your characters personality through costuming. There’s even the option for a few wardrobe changes as you dress up for the banquet or don as much of your house colours for the House Tournament.

Whatever you’re looking to get out of it, Bothwell is a fantastic game to play and shouldn’t be missed!

Now, if you like the idea of attending wizard school at a real castle in the UK click here to fill in the form on the next page and we’ll tell you how you can secure a ticket!

Don’t miss your chance to be a wizard in a real english castle!

Feb 06, 2018

By: Kathaleen Amende, Mark Hill, Corey Lowenberg, Danielle Lauzon, Tara M. Clapper

So, you’ve decided to try out a Nordic larp!  That’s fantastic and exciting, and we hope you’re going to have an amazing time! But for some of you, it’s going to be a brand new kind of larp.  It isn’t that Nordic larp itself is new – it’s been around for a while.  But there’s no doubt that it’s different from traditional American style campaign larps.  With no boffers, no or very light mechanics, and a high expectation of immersion, Nordic larps can be kind of intimidating for a newcomer. So we’ve put together a few suggestions for how to get the most out of your first foray into the Nordic scene.

Before we get to the suggestions though, we recommend you take some time and look through a few articles on the Nordic larp scene (the links are below the article).  The field has grown strong in the European, especially the Scandinavian, countries, but it’s slowly making its way across the pond, so don’t be surprised to be hearing even more about them as time goes on.

Now, onto the actual suggestions for ways that you can embrace your first Nordic character and really get into the world that the designers have created for you.

"Besides, what’s the point of having juicy secrets if they don’t get found out at some point?"

Embrace Loss

Much, if not all, of the conflict encountered in a Nordic larp is mediated, and this system requires at least one of the parties to “lose” in any contest. It is a good idea to reframe the way you think about such things – instead of considering it “winning and losing,” simply consider setbacks and defeats as meaningful avenues for advancing a story.  Outside of straight-up death, every conflict and consequence is part of enriching not only your story, but the game at large, and since Nordic storytelling is about collaboration, these moments are important.  Besides, what’s the point of having juicy secrets if they don’t get found out at some point?  Drama with other people is more fun than the “victory” of keeping all of your secrets.

Scifi Larp

Get Involved

It is easy to find ways to refuse the call to action, in the Campbellian sense.  An adherence to a rigid, inflexible character identity will result in missing out in a variety of possible encounters.  Instead of refusing to do something because you believe that your character wouldn’t do it, find reasons why your character would do something.  Maybe you’re physically delicate socialite is too timid to face danger head on, but what if he was a gossip who wanted to be first with the dirt?  Or what if your sullen detective needed to learn to dance in order to go under cover?  Don’t wallflower with your character unless you really enjoy just sitting back and watching others dive in.

Harry Potter Larp
Students gather to share a meal - College of Wizardry Image - John-Paul Bichard

Find Your Spotlight...but also be a Generous Player

Don’t be afraid to make a dramatic move and take center stage when it’s appropriate. Larps in this style thrive on these moments. While you’ll want to allow others space for their own spotlights in the collaborative story, don’t shy away from taking yours when the time is right. If you’ve discovered that the lord of the manor is secretly worshipping demons, definitely announce it when you’ve got a good audience!  And, likewise, always be on the lookout to help others shine.  If you know that someone has the information to answer a pressing question, make sure they step up there and take that spotlight.  Maybe even draw attention to them.  Remember, you are the main character in your own story, but all those other characters are the protagonists of their stories.  A Generous Player proactively looks for ways to highlight other characters and involve other players in scenes for the betterment of the story and experience as a whole. This requires a certain level of faith between players to trust that their peers will reciprocate, but when everyone buys in, this practice leads to a truly cooperative experience.

Feel Deeply

At many Nordic larps, you have the potential to experience a fantastic amount of character development over a short amount of time. Your character won’t be the same person they were when they started, and it may even feel as though you’ve lived a whole lifetime in a few short days or hours. If you’re open to committing to intense emotions, you may find that you have changed, too. Decide for yourself if this is appropriate, and know how to embrace it if you choose.  You may hear about something called “bleed,” and you may have even experienced it yourself.  There are, of course, both positive and negative ways to respond to bleed (when there is crossover between what your character is feeling and what you are feeling), but it is not, in itself, a bad thing.  To learn more about bleed, see the links below.

Communicate...Communicate...Communicate

There are a ton of play styles out there, and you will probably encounter more than one of them while you are at the game.  The best way to get what you want from a story is to communicate your ideas and to listen to others when they tell you the same.  Most Nordic larps are based on consent and will have consent-based mechanics which are designed to give you the opportunity to leave a scene, to slow a scene down, or even to increase the intensity of the scene.  Learn these mechanics well (usually they have a workshop – always try to attend these), and don’t be afraid to use them.  Talking with and negotiating scenes with your fellow players will not only help everyone feel safer, but it will give you the opportunity to really explore things you might not feel safe exploring in other larps.  If you have concerns, you should definitely take advantage of the presence of your GMs and larp runners to talk about what should be expected at the game.  

 

Whatever you do, though, remember that even the most experienced of Nordic larpers can feel nervous and get stage fright.  While all larps benefit from trust, honesty, and openness, in most American style campaign larps, there is often a benefit to keeping your secrets and keeping an eye on the eventual prize.  Ultimately, in Nordic style larps, you are putting on a different person not to see what that person can achieve, but to see what it’s like to be that person.  In other words, most American style larps are about what your character can do.  Nordic style larps are about what your character can be. So feel free to experience everything you can, and to enjoy it all – even if your character might not.

Looking for your first Nordic Larp? Look no further!

Armistice Arcane is a Victorian Era Gothic larp this January!

Enter the world of magic, intrigue, and politics this January, 5-7 in New Orleans, Louisiana. Fill out the application and tell them Larping.org sent you!

Nov 10, 2017

Let Go & Immerse Yourself

INTO A 19TH CENTURY WORLD OF MAGIC, MYSTERY AND INTRIGUE…

Armistice Arcane will transport you back in time to the victorian age where you will become one member in a vast arcane where the future of the magical world will be decided.

This will be an experience of high-politics, gothic horror and magic. It’s not an experience for the light of heart either, as participants will explore themes of light and dark, friendships, alliances, diplomacy, fear and anger. Among other things this all inclusive, block-buster style event is going to look at what it means to push the levels of “acceptability” set forth by society.

All-Inclusive Experience

provide all players with a weekend of immersion with all lodging and food included.

We also provide a number of items, depending on which package you purchase, to enhance your in-game and out-of-game fun.

New Orleans January 5-7 2018

The event is being held at the Le Pavillon Hotel in New Orleans – a Victorian Era luxury hotel with spacious, well-equipped rooms, thematic decorations, delicious catering, and a beautiful view of both downtown New Orleans and the French Quarter.  Considered one of the most haunted hotels in New Orleans, it might also provide you with even more of a magical experience than we could expect!

Who?

Peculiar Crossroads Productions have been running and designing games for over ten years. The team is made up of Mark Hill, Rob Paul, Kathy Amende, Scott Brown, Corey Lowenberg, and Jaimie Spencer. Their team is ecstatic to bring their creative visions to a much larger audience with Armistice Arcane.

When & Where?

The event will be hosted at the Le Pavillion Hotel in New Orleans, Louisiana on January 5 – 7th, 2018. The event is all-inclusive: food, lodging, props, custom character creation and a truly immersive experience!

The Story

The Armistice Arcane, inspired by the Penny Dreadful novels of the Victorian era, is a game set in New Orleans during the late Victorian era.  It is the story of eight magical societies that have formed in the United States since its founding as a country.

I'm ready to join the Arcanum and push the levels of acceptability!

"Instead of action driven by stats on a sheet, the characters in Armistice Arcane have richly detailed histories to push the story forward."

Every person that I’ve talked to who has attended a Peculiar Crossroads game in the past has had the same resounding praise, “The writing is stellar!”. From the overall story of the game, down to the minutiae of the characters written for each participant the writing that drives the story forward is the hallmark of their events.

Over the summer their team wrote an epic event that I wasn’t able to attend, but many of my close friends were able to attend and they are all still raving about the writing, the characters and the story Peculliar Crossroads were able create.

Now, for the first time, they’re bringing all of their prowess for a large international audience to host their own blockbuster larp.

I took a few minutes to chat with Kathy Amende and ask a few questions for players who might not have taken part in a game of this type:

Q: How will this event compare to other larps most americans might have attended?

K: Armistice Arcane is a Nordic style larp fully committed to collaborative storytelling, immersion, and emotional resonance. We want our players to be, as much as modernity will allow, drawn into a world of our making and to help us tell stories by experiencing that world rather than playing a game. Unlike in traditional parlor larps that have dominated the American scene for decades, Armistice Arcane is not tied to an established setting or rule system and thus has carved out space for an original and unique narrative.

Q: Is this a “nordic larp” and if so, what makes it a nordic style event?

K: The beauty of Nordic larps is that they tend to be artistically driven, and so the game experience reflects the vision of the designers. A few years ago, when we removed conflict systems and numerical sheets, we discovered that our players had an entire new level of immersion in the story we crafted. While conflict through mediation is not a new concept in America (games like New World Magischola have had great success with this), it is still gaining traction in our public freeform larps. Instead of action driven by stats on a sheet, the characters in Armistice Arcane have richly detailed histories to push the story forward. They have motivations, objectives, goals, and webs of connections to other players that will allow for a fuller immersion into our magical Victorian New Orleans.

Q: Why custom written characters, as opposed to letting players write their own?

K: We have created a world already populated with these characters in order to make it both easier to build a comprehensive story and to make immersion and immediate play easier for the characters by ensuring that 1) every character has an important role to play int he story and 2) so that every character can come in with a web of connections to other characters.

Q: What level of customization will participants have with their characters?

K: The players do get to have some say in which factions they play in as well as the kind of relationships their characters might have. We ask our players questions about comfort levels and the things that they are interested in, and then give them characters that jibe with the answers they’ve given us. For our leader positions – characters that have earned more respect in back story – we spend a great deal of time talking with them and making sure that they are prepared for leadership roles. We also ask them to suggest some elements that we can add to their characters that would make them more easy and fun to play.

And, we allow for a lot of room for building stories with other players about things that might have happened in their shared backstories. For example, all of the members of the Cirque can come up with some stories that might have happened during their travels with the circus, as long as those stories don’t conflict with what’s in their sheets.

Tickets are selling out quickly. Don't wait!

There are only 100 tickets available for this event and since nothing like it has been done in the states it is sure to sellout fast! They’ve already sold nearly a third of the spots available and factions and characters are taking shape.

Don’t wait to get your spot!

Oct 09, 2017
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