Editor’s note: The below post was written by Matthew Oostman and Ron Leota. What they give you is a succinct description of their game, the world they created and the creative process involved in implementing the game.
What they only hint at is how quickly this game, that only runs twice a year, is blowing up, selling out months in advance and breaking nearly all of the expectations of it’s participants. I expect to see big things coming out of this game in the months ahead!
Spite: A Science-Fiction LARP is a twice per year high-immersion/low-rules live action game. Our events center around factions working within a humans vs. aliens scenario set in a near future Earth shortly after a full-scale invasion.
When we began writing Spite about 3 years ago we wanted to bring a unique LARPing experience to the Pacific Northwest. We are both avid LARPers and enjoy many types of games but there were some genres and styles we had not seen locally or at least hadn’t seen combined into a single game.
We were inspired by a number of local LARPs. LAST Games’ Zombie and an assortment of “European” LARPs were a big influence with their simplistic rules and once per year models. High-immersion games like World of Oz and Shadow Accord influenced our decision to make a fully WYSIWYG game. Alliance and Devia were also big influences on our combat intensity and economy.
One of the things we wanted to build when creating Spite was a supportive LARPing community. We celebrate our role as many of our players’ second or third LARP. It’s our hope that we can encourage players from all over our area to try out other games and share their knowledge, skills, and props as much as possible.
Our model for Spite has always been to run a limited number of events per year in an underrepresented genre. Initially we considered a zombie survival game with a sci-fi twist, however Dystopia Rising, a nationwide franchise zombie LARP, established a local chapter and filled that niche. Rather than compete with another local game, and keeping true to our desire to run something unique, we decided to continue developing the rules and reworking the story.
After some brainstorming we came up with a game about humanities struggle versus a race of intelligent humanoid insect aliens: the Dromanae. Things fell into place quickly as we wrote the world and finished the rules. We really found the genre we were looking for that would provide exactly what we wanted: a game with a low entry-barrier but with a ton of room for elaborate costuming.
Roughly six months ago we ran our first game and we were blown away by the support of over a hundred attendees at the event and the level of immersion they brought with their game play and their own stories. We just ran our second game at a sold out Camp Kirby. This has pushed us to look at much larger sites for future events. We both look forward to the future of Spite and appreciate the amazing staff and players who make it all possible.
-Ron Leota and Matt Oostman Spite Game Runners / Creators
You can read more about Spite, and interact with the community, in their public Facebook group or you can read all about the game, it’s rules, themes and everything else on their website: www.spitelarp.com.
All photos courtesy of William Myers.
Have you been to Spite? Chime in down on the comments and tell us about your experience.
Does this game sound fun to you? What makes an event worth attending? Is it setting? Rules? Community?