April 2018


Now this is cool! Questionably one of the coolest ways I’ve seen spells physically represented. These spell representations are amazing, and from what we hear, fly great! Deviant Art user Shovennae created these for a LARP, and we couldn’t help but promote the idea! Be sure to leave a positive comments on Shovennae’s original post HERE!раскруткасайтсайт […]

May 21, 2014


“The Executive Producer of The Lord of the Rings has joined forces with the creators and producers of The Amazing Race to conjure a land of magic and malevolence, where mythical creatures lurk in the woods. For 12 lucky souls, a fantastic world will come alive in a unique competition series where players will engage in epic challenges.”


Over the last two years LARPing.org has been aware of countless attempts to bring LARP to TV, and in some cases have worked with the research teams behind those attempts to better educate and shed light on what Live Action Role Playing is. “The Quest” is one we posted about last summer, and after nearly a year of waiting we have a chance to see what ABC had in mind.



It’s rare to see a reality TV series in which the genre has producer with tried and true track record for success. In this case we have producers from both “The Lord of the Rings” trilogy as well as “The Amazing Race”, both with years of experience in their respective fields.

Things we see that we like:

  • Beautiful Set Design
    Holy cow! Talk about some fantastic sets. They have obviously taken the time to setup shots the highlight the setting of the “Game”, and the projected mood of the scene.
  • Fantastic Makeup
    At one point we see a witch, few monsters, and (what I imagine is) a few baddies. All of them with impeccable makeup!
  • Unscripted (We hope)
    Reality TV is made on the cutting room floor, but from what we can tell neither camp developing this show has a history of twisting plots and creating unrealistic drama or tension between characters. We hope this is the case here!
  • Attention to Detail
    In many cases shows like this run with a very tight budget, it’s good to see they haven’t completely jumped the shark and put anyone in David Bowie’s wardrobe… yet.
  • Mark Ordesky
    If you’re unfamiliar with Ordesky, you must be living under a rock. That is all.


Sadly, this type of show is risky. Very risky. Without properly developing a narrative and making it clear enough for the audience, Non-LARPers will become confused by the In and Out of character progression of the show. This may be too much for some even with that clear narrative defined.Watch movie online The Transporter Refueled (2015)

Things we see that we worry about:

  • “LARP” Never Mentioned
    This is truly a double edged sword. Some will immediately be interested in the show with that “keyword” included in its marketing, while others will completely sign it off. Of course we’d like to see it in there, but we can understand why it isn’t. Allow the viewer to make the decision!
  • Casting and Characters
    From what we can tell, there are a wide variety of players engaged in this game but all seem to fall into the Hollywood tropes of tall strong men and pretty ladies. Again, we completely understand why these exist, but we can’t help but wish there wasn’t at least “one small skinny dude with a D&D tattoo on his butt” totally in awe at what he’s doing and captured up in the moment. Heck, maybe there is and we just haven’t seen him yet! The average Joe is often missing in these shows.
  • RP or Acting by a Script?
    At this point we can’t tell how much RP will be involved, but from snippets we can tell there is a certain level of scripted conversation in place. Hopefully that stays to a minimum between players, and leaves players the chance to explore the game more naturally.

Information about the show is limited. All sentiments are purely anecdotal. We hope to offer more in the coming weeks.

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May 14, 2014

Photo Aug 17, 3 53 25 PMAugust 15-17 at Patuxent Park in southern Maryland, hundreds of foam fighters collected for 4 days of fighting, roleplaying, drinking, and fun. The 4-day-long event, Bellum Aeternus, the second of its kind and run by the Maryland-based game Darkon, drew a healthy 350 fighters over its course.

Thursday evening kicked off with local comedian Violet Grey performing a special set for the larp crowd. This soon devolved into an in-character party held at the barn by the unit Kindred. There was drinking for those of age, and gambling in the upstairs of the barn to get everyone ready for the next few days. Meanwhile, another of Darkon’s countries, Nurgle, began their adventure with Gods and their disciples wandering with them through the party happily.

Friday started the adventure and event in earnest. At 1pm, things finally opened to all of the players. Hera, Dionysus, and their disciples attempted to collect followers for a battle royale at the end of the day. Included in the adventure was a full fighting module, bell traps, a scavenger hunt, and plenty of NPCs to wreak havoc on anyone and everyone.

Photo Aug 17, 3 49 24 PMFriday night Tommy Sinbazo headlined the ‘Drink till We’re Funny’ Tour in the barn. This was followed by Darkon’s entertainment guild, Myrmidon Entertainment offering up a Casino in the downstairs of the barn. You could find the games you already know like Poker or Blackjack, as well as Darkon specific games like ‘Keystone’ or ‘Poison Roulette’. All were available to play in-character with Darkon’s minted currency.

Saturday’s events were far more geared towards the massive field fighting. Sir Halcon set up a number of bridge battles, which participants fought back and forth across for several hours. Kick the Can, Capture the Flag and several other battle scenarios were bandied about over the course of the day before the fighting wound down for the evening. For those who had preregistered, a full feast was presented. The barn was taken over by Satyrs serving wine after participants had gotten their food and found a seat.

Between all of the fighting, over 30 vendors were available and selling their wares. Everything from Annapolis’s local Zu Coffee with food and drink to Killer Threads with their period garb. There were mead sets, jewelry galore, leather pouches and armor, period hair braiding, and vendors such as Badass Garb, Deidre’s Designs, St. Bastard Designs, and so many more.

It was definitely a step up from last year’s day event, and the addition of a Darkon adventure definitely added flair for both returning players, and those new to Darkon’s unique culture.

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Sep 03, 2013

Drachenfest Copper camp gate

The fourth banner is on the night watch in the Copper camp. The gate guards, who perform that job during the day, are resting while we take shifts. Mine is the first one, probably the busiest one, but the easiest one to stay awake on. People are on top of the gate, scouting, and I’m below with other soldiers guarding the entrance and helping to check the documents.

Night life seems to be busy. Once the soldiers are done fighting and the air chills to the more comfortable levels, everybody else comes out to mingle. Yet, this evening something is wrong; the order comes from above, and we’re on lockdown – nobody comes in or out. Priests come out in droves, searching for the cursed dolls around the camp and warning us not to touch them if we encounter any.

The new Copper Avatar

Some highly-positioned people can’t go in or out, and that’s a problem. We are under orders; we’re not letting them out. Lady Zoe tries to push through. Avatar was angry with her for some reason, and it’s probably not a good idea to inquire why. We stop her from passing through. Lady Iskierka is also angry that we’re not letting her through, but the order and the way of things protect us, as they should.

We get new orders. Regulations are a bit relaxed for some. Then we get an unexpected visit – a Black Avatar! We let her in and show her the way to our Avatar, a new one since the Great Copper Dragon chose to manifest itself in female form this year.

Eventually, the situation calms down and normal traffic is re-estabilished. The Black Avatar goes out. Soon, my shift is done. I wash up a bit and head to sleep…

…an alarm sounds, a battle before our gates. Black, our allies, are fighting an opposing force, and our Imperator is out! I storm out of the camp with a squad and reinforce their lines. We stand still, and with the help of Black mages who break their lines with their spells we push through, fighting our way through the night and pushing the Green back. I cut one down, but got wounded in my left arm. I’m close to the Imperator and we make a run for… something, I didn’t hear it well, but we’re passing next to the ritual circle. As we’re running, something cuts me down from behind and I fall down.

Two soldiers from my camp found me, barely conscious, and pulled me back to the camp to our Lazaret, the sickbay. My neck wound – too ugly for stitching – is cauterized by a hot iron and left unbandaged. My arm is stitched, placed into a splint and bandaged. I was helped to the bed and told to return in the morning for another look at these wounds…

Drachenfest Sickbay

Drachenfest. The second biggest and probably most well-known larp in Europe. It’s been held once a year by a company called Wyvern next to the small German town of Diemelstadt, in northern part of the state of Hesse next to the state border. There’s a large wooded hill surrounded by the river Diemel on two sides, and a large meadow divided into two parts – smaller to the south and bigger to the north – which is the terrain on which Drachenfest is played. It’s not just any larp – it has a huge festival atmosphere with many, many shops, taverns, food stalls, etc. – all of them decorated to fit in the medieval/fantasy look and feel as much as possible. Around 5,000 participants make Drachenfest feel a bit crowded, but very much alive and dynamic.

Going to such an event for the first time can be a frightening and confusing experience – like it was for me last year. The European larp scene is not unified – there are vast cultural differences, more across linguistical borders than across country borders, and coming to Drachenfest for the first time was a big culture shock for me. To help you better understand German larp culture, here are some of the general larp terms in Germany:

  • Outtime (OT) – off-game or out of character
  • Intime (IT) – in-game or in-character
  • Spielleitung (SL) – game master/reeve/referee
  • Orga – game staff
  • Stop – pronounced with “sh”. A call to stop a game immediately. Don’t say “stop” IT, use “halt” instead.
  • Heiler – an IT call for healer. Pronounced like “hi-ler”.
  • Sani – an OT call for medic, used for real injuries, usually in combination with stop. Pronounced like “sunny”, but with more of a Z sound.
  • Weiter – “onward”, game continues after “stop” or similar.
  • Time stop – like stop but for IT purposes, only SLs call it. Close your eyes and hum until you hear “weiter”, game continues from that point.
  • Vor! – Forward! Pronounced like “for”. The battle line which is yelling this is likely pushing into opponents.
  • SC, NSC – PC and NPC, respectively. Might have a different meaning than you’re used to.
  • Con – pretty much every German larper calls larp events “conventions” or “cons”.

Drachenfest Copper camp speechReturning to Drachenfest this year was a very different feeling than visiting it for the first time. Now there was no overwhelming feeling of awe for an event a hundred times more populous than what I used to call big events in Croatia. Now there was no culture shock from larping with vastly different goals in mind than what I was used to. This time I knew what awaited me, and I knew a lot of people in my camp. I was excited, ready for the challenges that awaited me. Ready to give my blood for Copper – a camp of religious fanatics organized in a way similar to the Star Wars Empire or the Warhammer Empire. Copper is called NPC camp, but this might be very different to what you expect: Drachenfest is a PvP event, and Copper are still playing full characters of their own choosing and role-play. There are only a few limitations – we have to role-play loyal religious fanatics but if you’re OK with that and with the camp role-play direction, you’re in for an awesome experience.

In German larps, a knowledge of German comes in handy. Most people in the Copper camp have at least some command of English and they can give you a short summary of what was just said, but not everyone can engage in a longer dialogue, so some command of German is very useful if you want to catch what’s going on. I understand some German, so I can sometimes make out what it was about, but I’m sure my enjoyment of the larp would be greater with a better command of the language. Then again, I’m playing a soldier, so it’s not as difficult as it would be if I were playing a different sort of character. There are some English-speaking groups – The Grand Expedition (in Gold camp) is one such group: very nice people, and I have some friends there.

Drachenfest Gold Avatar and SendbottinOnce again I traveled with my wife, son, and a friend (not the same one as last year; this one is from Serbia) for two epic weeks in Germany – first Drachenfest, then Conquest a week after. After a long drive to the location of the larp terrain, we unloaded our stuff and went on to say hi to people we knew, though finding people you know in the huge city of tents can be challenging. Beside the Grand Expedition, there were other people I knew in other camps: Green camp had the Slovenian trio, the same ones as the last year, while Blue camp had four Hungarians from Chronicles of Demgard (who also play on Terra Nova). The Drachenfest’s motto is “Freunde treffen Freunde” – friends meet friends – and this year it rang much more true than my first time there.

One of the first differences we noted were the changes this year: Silver and Black camps switched places, there was only one Chaos camp, and the Orc camp was staffed by different people than the last year. Triumvirat split off the Gold Camp and lodged itself between Red and Blue, taking the old gate with them while Gold got a new, epic-looking gate.

There were more tiny changes: There was no Copper party at the start of the larp, but the Blue camp threw one instead. We also had a different avatar. Camp layout was slightly different, and our camp did not seem as fanatical as last year, screaming our shouts less often (and we changed a few of them). Thinking about it, some major changes would probably be easier to adapt to than this plethora of small changes.

Drachenfest Gold gate

Several things didn’t change, and one of them is weather. Most of the time at Drachenfest it’s either hot – the sun burns so much that you feel like you’re probably developing a cancer – or it’s a thunderstorm. It can change from one to another and then back again in a span of only a few minutes. We had several storms, and the ground of our camp was a field on which nothing had been planted this year. The ground was bare, incredibly sticky when wet, and dangerous to walk on fast, so we got some hay to put it on the ground of the central fighting place to make it safer.

Our camp politics changed. Last year Copper was alone against everyone, however this time we were in a huge alliance with Black, Red, Gold and Triumvirat against Blue, Green, Silver and Grey. Blue camp won the Drachenfest last year, so this was the year of the Blue dragon – they had their coins minted, their colors flying in the city, etc. Last year was the year of the Gold dragon (who won in 2011). This year, the Black dragon won – only one dragon egg ahead of the Silver one – winning this year’s Drachenfest, and making the next year the year of the Black dragon. The number of dragon eggs decide the winner in the end, and the dragon eggs are awarded for various deeds (attack, defense, rituals etc.), but I’m getting ahead of myself.

Avatars and GMs in the ceremony

Opening and closing rituals were epic as always, with fire performance before the opening (as well as a performance by some dancers from the Blue camp and the scene when all Orcs got out of their camp with lit torches, which looked amazing). All dragon avatars are presented one by one in the Ritual Circle, and most players are there cheering for their dragon. They display affection, respect, hostility, or other stuff towards other avatars, and they make a nice show. The opening ritual is not really on the opening – it’s on Wednesday evening, while Copper starts role-playing Tuesday evening, and other camps start Wednesday morning. In this environment which repeats itself every year – dragon eggs, dragon camps, fighting to rule the world for the next year etc. – most things (apart from the avatars themselves) are player-organized and rather sandboxy.

Copper altar

Camp life is a large part of the Drachenfest experience, and that’s very visible in the busy central square. People doing things, soldiers resting in the soldier tent (where we could get some water and sometimes coffee or tea), and many places with specific functions (such as the sickbay, temple, library, etc.) nearby. We even had a store where you could buy symbols of your dedication to the Copper dragon for the in-game currency.


Apart from that, there was fighting – and a lot of it, especially for me as a soldier. Drachenfest is a huge fighting place, and Copper fights often. We took parts in fights big and small, but one of my favorite ones was a night battle against Chaos in front of our camp. I just got back to tent and took my armor off when they yelled the alarm. I picked up the sword and ran for the gate. In front of the camp there was a group of Chaos attacking us – we ran out and gave them a good fight. I had a duel with a huge Chaos guy who missed me a couple of times with his huge warhammer while I hacked at him – and he hit me once, I flew away some distance and rolled in the ground, got up, jumped him, and slayed him with a dagger. Tried to do the same to an orc from the Chaos camp (as I was surrounded by that point) but they got me. Excellent duels, excellent role-play. I love fighting against these guys (even though we hate them in character) because they play nicely and take their shots (it’s similar with orcs too).


I should elaborate the thing about Orcs a bit – they have the highest standards. Orc camp is called “Ork-Clan-Lager” (Orc clan camp), and though it looks the same and performs the similar function, it’s not the same one as the last year’s “Orkheerlager” (Orc army camp). I will not repeat the rumors I heard, but apparently GMs mishandled a situation and made some players from the Orkheerlager very angry, so the entire camp of some 200-ish people switched to Epic Empires instead (third largest larp in Germany, which was two weeks after Drachenfest – that’s a week after Mythodea – unfortunately I couldn’t get three weeks off to visit all three of them). Orkheerlager was simply amazing. Ork-Clan-Lager is also good, but it’s not the same, and they’re smaller. They’re still (from what I’ve seen) better orcs than any other on Drachenfest or Mythodea, though pretty much all orcs I’ve seen are great role-players. And yes, there are other orcs too – there are some in the Chaos camp, and there are some in several other camps as well.

This year, I managed to do more stuff than the last year when I could have done little more than playing soldier. I put in some time to train with the Fighter’s Guild in the town, at which point I got a very interesting experience – the Red Avatar came out of the temple, pissed at something there, he saw me train and actually came to us, pissed (apparently, that’s his natural state) and corrected my stance and strikes. Someone commented: “We still live… he’s in a good mood”.

Red Avatar

Copper camp alchemists and garden

I also did some quests in camp for our commander. During one of those I actually learned herbalism, and the entire new world of how things work there opened itself to me. I spent two mornings going to the forest to gather some herbs (which are represented with cocktail umbrellas, or paper tokens which are replaced for umbrellas by the GM if you encounter a herb colony). A walk in the forest was nice and refreshing compared to the heat of the field, and I was sort of surprised by the fact that nobody tried to attack me or rob me of my herbs. There was some other content in the forest – once I encountered a party of Copper and Black soldiers who just returned from disrupting some ritual. I gathered a number of herbs which surprised our alchemists – got myself some in-character cash and a healing potion, and delivered it all just in time to get ready for the big battle. There are other options for herbalists, such as building gardens – the actual garden is built with actual plants (and umbrellas are placed there as physreps of the active components), each plant has certain handling properties and requires certain type of soil to grow (I hear there are GMs going every night or morning to replant stuff and sprout new plants in gardens).

Copper war column marching to the end battle

The end battle is the high point of Drachenfest. A battle of thousands, it’s very impressive. We marched on the battlefield, and we were one of the last units to march there – which means we didn’t have to wait as much as we did last year. Three cannon blasts marked the start of the battle. We didn’t last as long this year as we did the last year but the fight was fun – against Orcs and Chaos, our traditional enemies whom we taunted in the passing. Plus someone attacked us from behind. Oh well, we had good deaths. At least we had the showers first, and our alliance won anyway.

Death isn’t a permanent state at Drachenfest – but instead of a concept of lives and respawns that some other larps have, Drachenfest has Limbus which is a place of its own. It’s a maze staffed by at least a dozen NPCs. Once you’re killed you have to wait to be signed into a Book of the Dead by the lady in the waiting room – then (after you bribe her or do something else for her) she lets you walk through a hellfire into a dark maze, staffed by NPCs whose job is to frighten you. Some of the stuff they might do is very effective, such as shaking the corridor. Layout of the Limbus might be different when you go in the next time, and there may be secret passages involved. Once you get out, you’re bruised and shaken by experience, and weakened for a while (you pass through Limbus physically, not spiritually). In some cases Limbus is skipped – such as if a person is killed in a ritual circle (that is permanent death), or at the end of the end battle (when everyone is resurrected at the end). Some characters might choose permanent death – it is said they did not find the way through Limbus. But it’s important to note – Limbus is not just a game mechanic, it’s a part of how the world of the Drachenfest works.

Me wearing Copper Imperator's crown

After that it was basically over, so it was time for some silly fun before the closing ceremony. Playing with props, eating, dancing, playing an interesting ninja game derived from the German larp phenomenon Tyren Nightfire, cracking jokes etc… Like last year, we stayed for an extra day before we left for ConQuest, watching everyone leave, saying goodbyes and hanging out with others who stayed.

Being a part of the Drachenfest 2013 in the Copper camp was unforgettable. This time I got my orientation around so I was able to do more than the last year. Seeing faces old and new, playing with them again in an experience which is similar, yet very different from the one I had last year. But one thing is certain: Drachenfest is an experience few others can match. If you can get the chance to go there, do it – you won’t regret it.поисковое продвижение эффективнораскрутка сайтасайтпрограмма для взлома вай фай андроидсанаторий аквалообыстрый займ на карту быстроbetsafe casinoindependent escort dubaiprestige online casinoTop gambling sitesкакие животные находятся в танзанииайкидо для детей текстильщики

Aug 12, 2013

We’ve gotten a lot of inquiries lately about Star Wars LARPs. After months of being able to tell our readers ‘they’re out there’, but not where, we’re happy to announce that we’ve found the Droids you’re looking for! ‘A Cantina Far, Far Away‘ is a game based out of Los Angeles, California. Their next event is a Wyrd Con IV exclusive entitled “Wreck of the July Planet”. It runs September 13 from 10pm to 2am.

We caught up with Constance Chamberlain, Cantina’s head honcho, with a few questions:cantina 1

Why a Star Wars larp?

I inherited the system, so to speak, from the Campaign gaming group out of northern LA. They had decided the time was right for a live-action version of Star Wars. Episode 1 had been released a few years back, and Episode 2 was upcoming.  My first LARP experience was the first full-length weekend game they ran, and I fell in love with LARP as a whole. I also fell in love with my future husband at that game, so it really holds special memories.

I grew up on Star Wars, played the old d6 tabletop game throughout high school and college, and I made myself Jedi robes for another larp game (where I was playing a modern-day person who had decided to follow the Force as a religion) and wore them to WyrdCon 1 for fun.  So many people had asked “Is there a Star Wars LARP?” when they saw a Jedi roaming the halls that I decided to run one myself the following year.

When in the Star Wars timeline does this larp take place?

About a year post ROTJ/Battle of Endor. It’s a timeline when the Empire is still in charge but is quickly losing control without Palpatine at the head.

What races of characters do you allow?


No, seriously, anything except Human replicator droids (Guri from Shadows of the Empire)

We’ve had twi’leks, jawas, tusken raiders, a kubaz, a devaronian, gammoreans, shivastaten…

And Droid is also a player race.

cantina 2Are there different stats and abilities available depending on your race?

Yes. Non-humans get racial abilities and additional stats based on their racial types. A gammorean may have extra body points to soak more damage.  A wookiee would get strength bonuses and extra damage in melee.  Twi’leks can communicate via their lekku in a language no-one understands. A faleen would get automatic charm abilities when they use their pheromones. Etc etc.

How does your combat system work?

Combat is mostly light boffer combat style, with Nerf for blasters. Vibroweapons being common, any other boffer items are acceptable as well.  A player has a pool of body points (representing physical toughness) and armor points (reflecting type of armor worn). Every hit, except otherwise noted in special circumstances, equals 1 point. When your armor is used up, you switch to body. When your body is depleted, you go unconscious and can be killed.

I see that you allow both Jedi and Sith to be played with GM permission. What mechanics are in place for your players to RP this properly?

A Jedi or a Sith has to submit a character background and go through a brief interview with the GM to verify that they understand how the Force works both from a roleplaying standpoint and a mechanical standpoint.  Mechanics wise, the Force has a pool of usages which can be renewed with meditation/focus, and a limited number of powers they can ‘purchase’ or learn in training.  Powers are treed, often requiring learning a more basic Force Power before learning a more complex one. We also have introduced the concept of a ‘Force Ghost’ to represent the ambient power of the Force. Basically an NPC in black, they can move objects for telekinesis, send messages as part of telepathy, spy on people’s conversations to represent enhanced hearing, or generally give the impression that this person is a Force user.  An advanced skill lets a Jedi use the force to wield their lightsaber through telekinesis, which allows their ‘ghost’ a chance to fight.  They’re an out of game mechanic that has worked pretty well.259160_10150226235738308_7689988_o

The Force is an automatic success if you’re in touch range. Basically, if you’re talking to them, you succeed. There are ways to resist Force powers; certain races or chemical substances can provided resistances. The Jedi player must also successfully inform the target of their power usage. Saying “Sleep” and waving your hand won’t always work. Saying “Sleep: 5 minutes, you can be shaken awake after 2” and waving your hand will.  The target always has the option to take the command if it’s done incorrectly.  More combat oriented powers, like force lightning, require a strike packet of some kind and successful contact.

Why do you have a  ‘no PvP death’ rule?

It really bums a person out that the PC they’ve put so much work, time, money, and costuming into gets killed by someone else because they’re playing an in-game grudge out too far. It’s also a way to avoid out-of-game conflict and resentment. However, if a player has really good cause, and a storyline reason, it can happen. Mostly I’m concerned about someone making a great Imperial/Dark Jedi PC and getting ganked within 5 minutes before they have a chance to play them.

What kinds of plots do you usually run?

I try to ensure there’s a hook for the Jedi players, a hook for the neutrals, and a hook for any other factions involved.  The first game was a grand-reopening party on a remote space station. Second was a Black-Sun sponsored gala with a melee tournament.  This game is a rescue mission on a cruise liner.

I try to make sure there’s some aspect of classic Star Wars fun in every game. Right now there are two major plots: An imperial turncoat with knowledge of a prison camp where there’s experimentation going on, and the Jedi have their hands on an artifact they don’t quite understand.

I hear you’re running an exclusive event at Wyrd Con 4. Anything special planned this year?

We’re breaking slightly from the usual ‘you’re in a bar’ format and setting it on a cruise liner which has fallen under attack. I hope to have some fun new puzzles and challenges on multiple levels of the con floor.

259206_10150226235853308_2951979_oWhat has been your biggest challenge with this larp?

Money. If I had the money to pull this off right, it would be a lot more fun. As it is, I have the advantage of being married to a professional prop maker, which enables me to get some gorgeous realistic-looking items in-game. (Holocron that glows, a diffusible explosive.)   But I’d love to get more real costumes in, stormtrooper armor, etc. Also, finding a good location to host is tricky.

Is there an age requirement to play?

Nope. As long as players under 18 have a parent/guardian, any age is welcome. More mature elements, like slaves and drugs, are in-game but toned down when kids are around. ‘Accident at Pzob’ had one of the rescued pirates cussing like a sailor until she found out the Jawas were 13 and 14 years old.

What’s the cost to play?

None – well, mostly. While a weekend campout event is being planned, most of the Star Wars games are held at the WyrdCon convention in Costa Mesa and requires a Con badge.  We have 2 weekend events in the works, but they’re requiring I have more time and the money to rent a campground facility.  Donations are entirely welcome, though!

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Jul 03, 2013
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