11
December 2017

Interviews

For years we’ve been waiting for an augmented reality system to come out and change a lot of larps and how they work. There have been a lot of attempts to put sensors in larp weapons and hook them up to phones that have been lackluster to say the least.

 

Legacy Game Systems and Incognita Limited are looking to change all of that.

 

From the video above you can see they are using a bunch of different weapons with a very seamless augmented reality system to fully engross players in the action, instead of calls and worrying about rules. The latter of which can be a huge deterrent to being immersed in the setting and a turn off for new players that aren’t accustomed to doing maths in their head very quickly.

I very briefly spoke to Matthew Webb, one of the creators behind the new system, to get a few questions out there:

 

What details can you give about the new system and it’s hardware? 

The hardware is a multi-peripheral system – meaning it can use multiple types of devices including weapons, wands, sensors and other instruments – that communicates with a smartphone via Bluetooth. The smartphone serves as the game engine, as well as a data connection for the game for syncing with servers and online components. – Webb

What is Spellslingers? 

Spellslingers is the initial game for the system, and involves combat between wizards using the wand peripheral for the system. It will involve casting spells of defense and offense against each other.

Check out the full press release below and make sure to check out their Youtube channel and throw them a like and subscribe to keep tabs on this project!

 

Augmented LARP just got real: Incognita Limited and the creator of NERO join forces

The leader in live action gaming software, Incognita Limited , announces its new partnership with the augmented reality hardware company Legacy Game Systems . Legacy Game Systems is led by Ford Ivey, the creator of several LARPs including the nationwide NERO

Incognita has signed on to create a new generation of games using Legacy Game Systems’ augmented reality hardware, the Daemon Platform, and will be the first company licensed to produce live action software using the platform. Incognita has been developing other live action and augmented reality projects, and is the first dedicated live action gaming software studio. Earlier this year, they premiered their Larpweaver software suite at World of Darkness Berlin, which was used to manage the immensely successful Enlightenment in Blood pervasive street LARP.

“We’re immensely excited to join forces with such a legendary figure in American LARP,” says Matthew Webb, founder of Incognita Limited, “We have been producing some great software products using standard mobile hardware for three years. But to see Legacy’s hardware in action is a real treat, and the entire platform has incredible potential. The Daemon Platform is an incredible piece of hardware. It can handle melee and ranged combat; guns to swords; magic and healing. It really fits our mission of using software to make LARP better than it has ever been before.”

Incognita Limited will be creating several games for the platform, beginning with the highly anticipated Spellslingers game, with other projects coming soon. But there are promises that the platform will be open to even more developers soon.

“We will be developing an open source library for the Unity game engine for using the Daemon Platform, so we can have an accessible and flexible piece of gaming hardware that anyone can use and create games for,” Matthew added.

Incognita Limited and Legacy Games Systems hope to showcase and demo their collaborations by end of this year.

Matthew Webb will be taking part in a panel on live action technology next weekend at San Diego Comic Con , where he will be speaking about the state of LARP technology in general as well as his own projects.

Jul 18, 2017

Head over to the Kickstarter to get your ticket!

Yes! I want to be a Weekend Warrior!

A little bit of confession here: I’ve been drooling over Fell and Faire’s Instagram account for a LONG TIME. I’ve sat around with friends and dreamed about doing an event with them. When I heard about this event I was pumped that they are doing it on the kind of level that they were and everything in the Kickstarter points to this being an epic event you won’t want to miss!

 

I had a chance to get the low down on this epic event from Skip Lipman, legendary larper, and some of the information he graciously spilled is down below.

 

There are just five days left, as of this writing to get your tickets on the Kickstarter and you’re not going to want to miss out!

Who wouldn't want to be in this company of Rangers?

A post shared by Fell & Fair (@fellandfair) on

The Team

Who’s behind this incredible effort? 

A little bit about the Weekend Warrior team, Zan Campbell of Fell and Fair, a growing garb and costume shop with a great Instagram following, Ron Newcomb with The Forge Studios an independent film company that focuses on fantasy and sci-fi, Samantha Swords, internationally known medieval swordsmanship specialistand WETA workshop craftsman, and me, Skip Lipman a documentarian of US LARP with his film Darkon, aspiring actor, and seasoned craftsman. Together they are working to create a next level event here in the US. Weekend Warrior!

Weekend Warrior's Inspiration

What were your inspirations for this event? 

What we want to do is take what is best about European LARP, the realistic and superbly crafted weapons, high level of costuming, roleplay, and story, and combine it with what is best about American LARP, the full contact competitive sport like fighting of Darkon, Dagorhir, Belegarth, and other high speed US based LARPS.

 

One thing that is very different from either Bicoline or Mythodea, that we do take inspiration from, is that we are the first to do this kind of large scale fully immersive event here in the United States.

The World

Tell me a little about the world you’re building. 

he world we are building is based on a cinematic universe that we are growing and will be supporting with narrative episodic videos. We are treating this event itself like a film to help create that immersive experience. Looking at the garb and gear as wardrobe selections that are specific to our realm. Making style choices to reinforce that world building.The idea is to have strong story backbone that will guide and enhance the roleplaying experience. From the moment you step onto the event grounds, you are in “Adrasil”. The story anchors the game play with NPC’s. The participants will create their own personas within this story. The wardrobe is controlled and all high-end – with recognizable factions, and loyalty tho the story and world (it’s going to look great). We currently have three storylines in development or production based on The Rangers concept.

(video below)

Cinematic Experience

You mentioned a cinematic experience, what’s your plan for how that will be used?  

We will be filming the entire event and preparations leading up to it, so participants will have a record of the event highlighting their experience, with eye towards creating a reality show developed for distribution about the event and the players. With our experience in fantasy film and documentaries like, Darkon, we believe that we will be able to produce a highly marketable product that will help promote, elevate, and change the way people think of LARP world wide.

What are you waiting for?

Yes! I want to be a Weekend Warrior!

Jun 16, 2017

Editor’s Note: The article below is an interview of sorts. I asked David Ashby a bunch of questions and this is how he answered them. It may not look like an interview; it is.

Underworld LARP is an 18+ horror fantasy game.  We’ve been running for almost 20 years now, but we’ve incorporated and been running seriously as a business for the last 7 years.  Our games are full weekend events and we specialize in full immersion “hardcore” role-play.  We strive to break the mould on what a larper is considered to be by the mainstream media.  We’ve been coined the “Rock Stars” of LARP by more than one media outlet here in Toronto, which sounds cool, but is a bit odd given the fact that we’re all running around the woods dressed as elves and hitting each other with plumbing supplies. We’re averaging about 150 to 200 players per game during our summer seasons and we have chapters running in Toronto, Edmonton and London Ontario.  I’ve personally been an owner for the last 7 years, before that I was a player.  Edward Watt, my business partner has been here since day one.

I’m happy to say we are successful in Canada and I think, honestly, it’s a result of old-fashion hard work.  We’ve structured our game to make it very appealing and easy for new players to find their place and we created a safe supportive community that acts as a second family to a lot of players. Hell, sometimes a first family.  We have our ups and downs like every larp but we do the best we can with the tools we have and it’s worked for us so far.  Having incredible players helps a lot.  We keep things from getting stagnate by continually upping the bar.  Aside from the grey hairs and little sleep, this year we managed to safely hoist a Banshee Queen 15 feet into the air on guide wires then zip her across our field while she rained down death upon our terrified players.  On our Halloween event, which tends to be our flagship event, we built at 20 foot giant undead, that 80 players took on, in an epic battle that would rival many action movies.  I don’t know what we’re going to do next year but we’ll just keep on going and changing things up to stay relevant.

Underworld on Dragons Den

Recently we were approached by one of the scouts for Dragon’s Den, to do a “spectacle” pitch on their show.  They refer to a spectacle pitch as one that is heavy in theatrics, fills the stage, etc.  The fact that we were scouted, rather than having to apply like most folks, was pretty complimentary.  We were given a month to come up with a pitch, organize our best 15 players, build our rock golem and get our books in order.  It was incredibly stressful but we pulled it off.  We were asking for $60,000 in exchange for 25% of the company.  That money would be used to secure a deposit on a plot of land that we could build our own facility on.    We’ve grown to such a size, that we’re almost capped out on what our currently rental site can accommodate.  If you own a larp, you know the pain of finding sites for games of our size (or bigger). That aside, we also have dreams of building an entire, fully immersive, medieval village for our players to game on. Since the show aired we’ve had a number of secondary investors contact us, we’ve had offers to start Underword LARP chapters in the US and Japan and we’ve just had an incredible amount of positive response from new players, friends, family. It really got our name out there.  We’ve been organizing new player socials for weeks.

A lot of people ask us if we’re happy with how the episode went.  Honestly, we never really expected to get a Dragon investor.  Of course we wanted one, but we knew that LARP in Canada is just starting to break into mainstream.  We knew we would be hard pressed to convince billionaires to throw their money at us, when we only had 7 minutes to explain what larping is and how it has become profitable.  We were aiming for the free publicity, exposure for LARPing in general, and hoping our pitch was taken seriously.  We got the best possible no.  If a 10 out of 10 was a Dragon investment, we scored a 9.   We have absolutely no complaints.

We knew we would be hard pressed to convince billionaires to throw their money at us, when we only had 7 minutes to explain what larping is and how it has become profitable.

Since the episode aired we knew we would be getting a lot of attention from the non-gamer community and the public eye.  We still want to fulfil our dream of having an owned and dedicated site to play on, so we started listening to secondary investors, as well as rolling out our own crowd funding project.  We established a GoFundMe page in an effort to help raise capitol, so we can accomplish our dreams without Dragon support.   We’re happy to say we’re 1/3 of our way there and we’re grateful to any and all that can donate or have already donated.  I’ve been asked in the past why the larping community, as a whole, should support us in our goals.  Rewards for donating aside, I don’t have a solid reason outside of just supporting the community.  Six years ago Edward and I decided to take a percentage of our profits from every game and create a Player in Need fund (PiN).  If a player falls on hard times, loses their job, or can’t afford food, we give them money.  This comes out of our pocket for the most part, although other players can donate,  and since we’ve established it we’ve helped dozens and dozens of people.  We’ve sadly had a couple players pass away unexpectedly over the last couple years and we scraped together just over $2000 for the families they left behind.  Underworld LARP regularly donates to charity and we’ve planning on hosting a blood drive in the spring.  We don’t just take care of our own, we help other games the best we can. Last year a tornado ripped through the site of one of our competitors, ending their season early.  We donated what we could to see them rebuild and get back into the game.  There is no moral obligation to do this, other than to be kind and supportive.  We want to support LARP, we want to see people happy in their hobby, and we want our community to grow.  We don’t give selflessly so that it’ll come around.  It’s great if it does, but that’s not the point.  We will always pay it forward.  That is what a strong community does. We don’t give selflessly so that it’ll come around.  It’s great if it does, but that’s not the point.  We will always pay it forward.  That is what a strong community does.  We are larpers.  We have been the underdogs in the gaming/nerd community for as long as I can remember.  That’s changed a bit as LARP becomes a little more mainstream but we can’t forget our roots.  We have always had each others backs and we want to keep it that way.  Underworld is dedicated to helping the community with their dreams, if you can help us too, great!

If all goes well we’re hoping that within 5 years we’ll not only have a dedicated site but also a fully functional, medieval village.  I have visions of cabins, showers, a fully stocked Tavern and Inn.  We have plans and designs for archer towers, corn fields turned mazes, a beautifully constructed and organized NPC and props cabin.  Aside from our dreams of land, we’re also expanding our chapter base.  We currently have games running in Toronto, Edmonton and London, but we’re in talks with Ottawa, Texas and even Japan.  We want to focus on finding clever hard working individuals that are interested in starting up Underworld Chapters throughout Canada and the US.  We brag no licence or start up fees and have a ton of amazing support from a wicked community of hardcore Underworld gamers.  We’re dedicated and willing to put in the work to see these dreams come true.

Thanks to David and the crew at Underworld Larp for their gracious participation in this interview.

If you want to support them or contact them info is below:

Support their GoFundMe

For all the information about their events, locations and game click here.

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Jan 30, 2015

101 Photo 4

We recently got a chance to interview Kristin Brumley about her webseries project – Basic Aventuring 101! If you haven’t had a chance to check out their video, you can see it here.

Here is what she had to say:

Can you tell us a little bit about the series?

Basic Adventuring 101 is a comedic fictional webseries about LARPers, following one adventuring party as they experience one weekend of LARP shenanigans.

101 Photo 2

How did you get the idea for 101? What made you decide to film 101?

I’d always wanted to create a webseries, quite honestly. One night driving in the car I simply realized that there wasn’t anything stopping me from doing it except my belief that I couldn’t. That isn’t to say it’s not a lot of work, but the biggest challenge will always be overcoming your own doubts.

The fact that it is a webseries about LARPers stemmed from the fact that I’ve been disappointed with LARP in the general media. I’m an avid LARPer and a huge supporter of the hobby, and it occurred to me that not only could I strive toward my dream of being a webseries producer, but something really good could come out of it too! I wanted to create something positive about LARPers, representing what I felt the hobby to be from our perspective.

Could you tell us a little bit about yourself, and those involved in the project? How did you all meet?

I’m a Marketing Specialist by trade. Social media, websites, graphic design…that’s my day job. My real passion lies in video production, however, and I’m both a producer and vlogger in my spare time. As a LARPer, I’ve created a vlog series called Stay in Character (which is, of course, hosted by the lovely people at Larping.org!). I’m predominantly a fantasy LARPer, although I enjoy a good steampunk or post-apocalyptic LARP when I get the chance.

I have a big cast and crew involved. Great people. Great friends. Only a handful of them were people that I really knew going into the project and the rest were acquaintances or friends-of-friends (or happy random happenstances).

What’s you and your team’s experience with larping?

The writer, Liz Stong, and I both LARP a lot. In fact, I’m the one who got Liz interested in LARPing in the first place. Eric Kociecki (“Brian”), Saker Alexander (“Will”), Rob & Maria DeHoff (Fight Choreographers), and Zach Knox (Behind-the-Scenes Director) were also LARPers that we pulled into the project and that we had played with regularly in the past. We also had a lot of people involved who had never LARPed in their life! Haha. That was actually a great dynamic to have, because it meant that we were introducing a lot of new people to the hobby.

101 Photo 3

Why do you like larping?

Many, many reasons. I love sword fighting. I love costumes. I love role play. I love being around friends. Above all I love the opportunity to be anything I want to be in a supportive environment.

What made you decide to use two different sets of costuming and props show the difference between “in game” and “out of game”?

First of all, there’s comedy in that contrast. It stems from reality in that to make a LARP work, you have to use your imagination and your creative skills. We all know that we’re not in a magical realm with elves and dwarves when we play a game, but for a few days we imagine that we exist in one.

We wanted to demonstrate this phenomenon by drawing the viewer into the fantasy world before breaking the “magic” and revealing the man behind the curtain. We wanted people to think, “Wow! This is epic! This is real!” before breaking the illusion at the same time the characters are having their immersion broken in the game. You, the viewer, are in their shoes.

What is your goal with the project?

I want to create a series that LARPers are proud of–and that they are a part of. The fact that we get our funding from our viewers (and predominantly LARPers) means a lot to us. I’d like to keep the power in the LARPers hands as much as possible.

How can someone who wants to help get involved?

We are currently running a Kickstarter campaign to raise the money for Season 1. Contributions are extremely appreciated (and we’ve got a lot of great LARP rewards, including game vouchers available), but sharing the pilot and the kickstarter with your friends is also important.

https://www.kickstarter.com/projects/kristinbrumley/basic-adventuring-101-larp-webseries-season-1

Additionally, we are looking for a costumer and a few more acting roles for Season 1. If you are interested, please email kristin@basicadventuring101.com!

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May 28, 2014
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